Projects

Project Type: Exploring

Project Type: Ongoing

  • We are working with faculty in the East Asian Languages & Cultures department to create virtual reality learning experiences. 

    Date Started:
    Tuesday, February 4, 2020
  • The College Fellows Audio Library project produces podcasts by University of Virginia faculty Fellows across Arts and Sciences that help students – particularly first-year students, but also those beyond the first year – to develop and hone ways of thinking that are at the core of many of their university courses. 

    Date Started:
    Tuesday, February 4, 2020
  • A collaboration around the ideas of making, coding, and creating in the humanities. 

    Date Started:
    Saturday, September 1, 2018

Project Type: Completed

  • There are new active learning spaces being scheduled in the following rooms for Spring 2020: Gibson 041 (30), Chemistry 204 (54), Chemistry 206 (54), Chemistry 306 (30), Chemistry 217 (99)

    Date Started:
    Monday, August 5, 2019
  • The Language Commons has developed and delivered workshops on the intentional use of technologies to support collaborative, communicative language learning, including tools to support project-based learning, digital storytelling, and flipped instruction.

    Date Started:
    Tuesday, January 1, 2019
  • Learning Design & Technology partnered with the Chemistry department to re- design Introductory Chemistry with one lecture and one problem-based component, called an “Expo”.

    Date Started:
    Thursday, September 13, 2018
  • By using a team-based design, Alicia worked in maker spaces on grounds to create anatomy components using 3D printers.

    Date Started:
    Thursday, September 13, 2018
  • Various STEM departments design videos using a whiteboard application to demonstrate explanations of concepts and misconceptions of concepts.

    Date Started:
    Thursday, September 13, 2018
  • We recorded Physics TA’s teaching and created videos that allowed for discussion while watching the video in weekly TA Training discussions. 

    Date Started:
    Thursday, September 13, 2018
  • Each year, there is a Book Club in the Gilmer STEM Commons. Faculty, students, and staff read the book and have conversations, culminating in a live virtual conversation with the author.  Come join the conversation!

    Date Started:
    Thursday, September 13, 2018
  • The Learning Design Collaborative (LDC) is a faculty development workshop, where faculty across disciplines re-design their courses through the lens of our model of Intentionality, Authenticity, and Engagement.

    Date Started:
    Thursday, September 13, 2018
  • Design an LMS platform that is a more engaging digital learning environment for faculty and students. A pilot phase will be available in Spring 2020.

    Date Started:
    Thursday, September 13, 2018
  • Redesign of introductory classes based on research, which states that problem based learning enhances student comprehension and retention of course material. 

    Date Started:
    Thursday, September 13, 2018
  • The Language Commons has developed a prototype place-based game using augmented reality, for Arabic language learners, and is iterating new versions. 

    Date Started:
    Thursday, September 13, 2018
  • The Language Commons has developed workshops, guides, and pedagogical application suggestions for using immersive technologies in Language Learning.

    Date Started:
    Thursday, September 13, 2018
  • New Digication is off to an excellent start.  The look-and-feel of its ePortfolio editing environment has been given a complete overhaul.

    Date Started:
    Wednesday, September 12, 2018
  • Design Thinking is a mode that promotes iteration, flexibility, and systems approaches to challenging questions. 

    Date Started:
    Wednesday, September 12, 2018
  • The Language Commons has supported faculty in Latin and Persian in developing online placement exams for incoming students.

    Date Started:
    Friday, January 26, 2018
  • The statistics department hold virtual symposiums with relevant speakers in the field of statistics to demonstrate how statistics is used in biology, medicine, industry and education.

    Date Started:
    Friday, January 26, 2018
  • The University of Virginia’s Undergraduate Learning Assistant program, known as ULAs @ UVA, is an initiative designed to support instructors who want to increase student learning and the quality of student engagement in their STEM classrooms. 

    Date Started:
    Friday, January 26, 2018
  • Taught by the College Fellows, the Engagements describe distinct ways of apprehending the world. Each concerns the capacity to pose particular types of questions.

    Date Started:
    Friday, January 26, 2018
  • The STEM Commons space is for undergraduate and graduate students to study together so they learn better and succeed in their STEM classes at the College of Arts and Sciences and future careers. 

    Date Started:
    Friday, January 26, 2018
  • The Language Commons and LC Alcove opened in October 2017 as a hub for world language and culture learning activities outside the classroom.

    Date Started:
    Monday, January 22, 2018
  • The Language Lab launched new capabilities for supporting dubbing and subtitling  projects in language classes.

    Date Started:
    Monday, January 22, 2018
  • Instructional carts offer tools for engaging in novel ways of thinking and learning.  The carts contain a variety of supplies for design thinking exercises, prototyping, and interactive classroom activities.

    Date Started:
    Monday, January 22, 2018
  • The redesigned Wilson Media Studio now has the capabilities to produce live events, as well as offer various modular studio setups.

    Date Started:
    Monday, January 22, 2018
  • The Wilson Media Studio added a full HD life streaming kit to its equipment checkout system for Media Studies students so they can do live broadcasts. 

    Date Started:
    Monday, January 22, 2018
  • We have been facilitating and participating in the creation of a 3D Unity-built tool for archeological research and teaching. 

    Date Started:
    Wednesday, December 6, 2017
  • We participated in the creation and management of makergrounds.virginia.edu, a collaboration across grounds for shops, makerspaces, and labs. 

    Date Started:
    Wednesday, December 6, 2017
  • The Interactive Media Studio is a space for exploring virtual reality, augmented reality, game & simulation design, and interactive design. 

    Date Started:
    Wednesday, December 6, 2017
  • The EPPC program trains students to help other students with their ePortofolios. 

    Date Started:
    Tuesday, December 5, 2017
  • The Simple Video Studio provides an easy to use video studio, which requires no previous video experience to operate.  

    Date Started:
    Tuesday, December 5, 2017