Projects

Completed

  • The Language Commons has developed a prototype place-based game using augmented reality, for Arabic language learners, and is iterating new versions. 

  • Learning Design & Technology partnered with the Chemistry department to re- design Introductory Chemistry with one lecture and one problem-based component, called an “Expo”.

  • By using a team-based design, Alicia worked in maker spaces on grounds to create anatomy components using 3D printers.

  • Various STEM departments design videos using a whiteboard application to demonstrate explanations of concepts and misconceptions of concepts.

  • We recorded TA’s teaching and created videos that allowed for discussion while watching the video in weekly TA Training discussions. 

  • Each year, there is a Book Club in the Gilmer STEM Commons. Faculty, students, and staff read the book and have conversations, culminating in a live virtual conversation with the author.  Come join the conversation!

  • The Learning Design Collaborative (LDC) is a faculty development workshop, where faculty across disciplines re-design their courses through the lens of our model of Intentionality, Authenticity, and Engagement.

  • Redesign of introductory classes based on research, which states that problem based learning enhances student comprehension and retention of course material. 

  • The statistics department hold virtual symposiums with relevant speakers in the field of statistics to demonstrate how statistics is used in biology, medicine, industry and education.

  • The University of Virginia’s Undergraduate Learning Assistant program, known as ULAs @ UVA, is an initiative designed to support instructors who want to increase student learning and the quality of student engagement in their STEM classrooms. 

  • Taught by the College Fellows, the Engagements describe distinct ways of apprehending the world. Each concerns the capacity to pose particular types of questions.

  • The STEM Commons space is for undergraduate and graduate students to study together so they learn better and succeed in their STEM classes at the College of Arts and Sciences and future careers. 

  • The Language Commons and LC Alcove opened in October 2017 as a hub for world language and culture learning activities outside the classroom.

  • The Video Assignments for Language Learning workshop offered considerations for designing effective video production projects in language classes.

  • The Language Lab launched new capabilities for supporting dubbing and subtitling  projects in language classes.

  • Instructional carts offer tools for engaging in novel ways of thinking and learning.  The carts contain a variety of supplies for design thinking exercises, prototyping, and interactive classroom activities.

  • The redesigned Wilson Media Studio now has the capabilities to produce live events, as well as offer various modular studio setups.

  • The Wilson Media Studio added a full HD life streaming kit to its equipment checkout system for Media Studies students so they can do live broadcasts. 

  • We participated in the creation and management of makergrounds.virginia.edu, a collaboration across grounds for shops, makerspaces, and labs. 

  • The Interactive Media Studio is a space for exploring virtual reality, augmented reality, game & simulation design, and interactive design. 

  • The EPPC program trains students to help other students with their ePortofolios. 

  • The Simple Video Studio provides an easy to use video studio, which requires no previous video experience to operate.  

Exploring